For the past few terms, the work I have been doing at DePaul has been focused on understanding, developing, and prototyping the core technologies I need to implement the ideas I am interested in exploring. All the while I have been mulling over ideas about content and the actual game design. Admittedly this has been a challenge, finding the right game play mechanics in digital, physical, and hybrid spaces.
With the new term in full swing, and this and the next being focused on actually beginning the game development, the need for cohesion of content has become more urgent. Fortunately I feel as though I have had some breakthroughs and have begun moving forward with prototyping gameplay.
The images above are from a presentation I have been working on to explain this new direction. The first half are precedents, motivations, and inspiration for the gameplay, followed by a rough mockup of story board slides that will eventually become crafted images (sorry if they aren’t so clear right now).