Laser Station Model
Here is the current working model for what the final laser station housings might be. The objectives: ease of assembly and reduction of custom pieces, which has lead to almost entirely off the shell parts, from the steel plumbing pipe used for the structure, to the Sono-tube cast concrete base, etc. Primary customization would be the need to weld a stud to the end of the laser shaft for the drive train attachment and the soldering of tabs onto the end of the hand wheel to trip the photo interrupter. One order from McMaster, one from Jameco and a trip to home depot should produce all necessary parts. Custom piece fab time should be relatively quick or inexpensive. The biggest obstacle in this design is where and how to decouple the drive train electronics from the control due to the need for continuous rotation. To achieve this I will de-couple the crank encoder and motor control from the micro-controlled system mounted on the rotating shaft. The photo-interrupter at the hand wheel will trigger pulses on the IR detector in the hollow of the base to communicate rotation back to the microcontroller and will independently drive the motor through a timer based circuit mounted in the base. This will allow all other i/o (indicator, laser sensor, xbee, etc) to be housed on the rotating arm. In the end more complex than I imagined, but the price is paid to allow the laser to be controlled by motor which opens up lots of possibilities for cross reality gameplay
Thursday, October 7, 2010 at 12:13AM
diagram,
fabrication,
laser,
mixed reality gaming,
model,
thesis in
games
