making space ships fly
ship flying and dynamic camera control mechanics from Thomas Kearns on Vimeo.
This is a short video from a project I worked on last summer.
I must disclaim: I had no responsibility in the creation of the graphics for the art assets or the heads up display.
This video demonstrates the full 3d freedom control/physics of the space ship, with the ability to fly up + down, forward + backward, banking naturally and rotating + re-aligning properly relative to the camera.
Camera control is simple full 3d, 3rd person follow cam, with ability for player override for optimal viewing relative to environment.
When I have time I will upload more videos of the design development of the control mechanics which explored many different approaches, ultimately settling into this fluid but conventional approach
Tuesday, February 1, 2011 at 5:05PM
3d,
game mechanic,
programming,
prototype,
video game in
games
